Thursday, January 4, 2007

About raid specs

I get asked every once in a while what is the plan of False Hopes regarding raid specs, so I was thinking of shedding few ideas here, and since it's a blog platform please add comments and discuss what you think ;)

First and foremost, I am not too happy with forced raid specs. In worst case it means having a spec that is only appropriate for one specific setting and makes it pure pain to do anything else in the game, making also WoW a lot less enjoyable experience - and if it's not fun, then why continue playing? As an example take a lvl60 restoration shaman with 40 points in restoration. You basically disregard the versatility and multiple functions of the class and try to make it a priest, and at the same time destroy the solo PvE and PvP experience of the class. I am not saying I oppose these specs, though. If you want to make one, then please do, but I do not want to force it.

However when you plan for a spec, keep in mind that we are mainly a PvE guild. PvP is easy to organize between guild members but raiding requires a bit more effort so that's where my focus is. Try to come out with a spec that will be excellent for raiding while letting you enjoy other aspects of the game as well. Obviously every priest cannot spec shadow or every warrior arms/fury, but I hope this is something we can solve by discussion, depending on what different people want.

Here comes another very important part; Since as members of the guild you can choose your specs more freely, you also should try to gather different equipment sets to compensate for efficiency in different situations. Obvious sets would be separate healing and melee dps sets for a shaman, or feral and healing sets for a druid (to be more specific, feral tanking, feral dps and healing). Even if you are a "pure" class you still should invest time to get different sets. As an example for a mage int/sta in PvP and solo PvE should change to int/spi in raid environment. Without going to details I'd say that same logic can be applied to most classes.

When TBC comes we might do a list about specs everyone wants to take and try to find some form of balance. Also as the final note; I personally believe that the hybrid role of many classes will become more important due to smaller raid-size. Hybrids might be the key for being able to adjust to different encounters.

1 comment:

Moth said...

Increased level cap makes hybrid life easier in my opinion. Investing 40 points in restoration tree won't gimp so much as one can still spend 21 points in DPS tree. 21 points is enough to get one of the 'key' talents (like ice block for mages).