Wednesday, February 28, 2007

Rules and guidelines updated

Hey,

I made some changes to the Rules and guidelines post, to keep it up to date. The changes are:

3. There is NO officer chat. Well, in a way there is because it is a quick way to guide DKP officers for using the EPGP addon and answer their questions, but otherwise everything will be discussed in guild chat or forums so all the members will have an opportunity to be heard.

4. When there are more people coming to raid than what the instance can support, those who are left out have priority the next day. However the need to have enough tanks + healers in a raid will overrule that priority.

Loot system

We are using EPGP system for loot distribution. In this system points are gotten from boss kills, being on-time, trying new bosses, first kills etc.

Basically Effort Points are a proof of your activity in raiding. The more points you have, the more active you are and thus you have higher priority to get loot.

Gear Points accumulate when you buy items. The more gear points you have the more you have accumulated loot, which means your rank in looting order also decreases. Cost of items is calculated by EPGP addon.

In addition to those, EPGP has DKP depreciation included. This means that the amount of DKP each member has will decrease in time if you are inactive. This is to prevent hoarding DKP and to prevent passing on loot that would improve your equipment. In other words; 10 DKP today will be less than 10 next week unless it's spent.

Everyone's current Effort Points and Gear Points can be seen in officer note, however you need to have EPGP addon to see the loot priority in game.

Remember also that as a guild we play together. Who gets what loot is open to discussion and try to think what would benefit the guild too. For example a spell damage staff is nice for holy priest as well outside instances or in case that he might respec at some point, but it does not really help in raiding at the moment. I hope you get my point, let's not be loot nazis =)

More detailed information about EPGP system can be found here.

Tuesday, February 27, 2007

DKP on hold!

There will be a delay in starting to use DKP. Itchy was kind enough to tell me that the DKP model I did is shit, but even better he found epgp DKP system which - simply put - seems like the best DKP model ever.

Starting on Wednesday's Karazhan raid I will test epgp. If it works well then we start using it. However this means that there will also be DKP in use in Karazhan, but I believe this is not a big issue and in the end it does not have much impact on who gets an item there, since it's only 10-man instance. Also by getting DKP in Karazhan runs gives more incentive to come there even though there were no drops that one would really need.

So, forget the DKP model and Eternal DKP for now.

Cheers!

Thursday, February 22, 2007

Raid schedule continued...

Okies, I'm adding the initial raid schedule plan to the site now. We will go along that unless there are adjustments that need to be made.

Since we seem to have hard time getting enough people for raids even now, we will run only Karazhan in weekdays and Gruul's lair in weekends when more people can be online at the same time. However until we have enough people for Gruul's there will be Karazhan runs during weekends as well.

I am also considering recruiting some extra warriors and priests, since based on current experience in Karazhan every run should have two tanks and preferably two priests. Otherwise progressing will be difficult. One paladin and one mage is also rather important to have there.

Tuesday, February 20, 2007

Raid schedule

Would be nice to know in addition to raid times that how many days people are willing to raid in a week. Right now we have only one Karazhan group / day so there are possibly people left out sometimes. However things change again when few more people hit level 70 and hopefully within 2-3 weeks we can try out Gruul's lair.

I'm planning to post a raid schedule on the right bar of this website, however would be nice to get some feedback before I do it ;)

So please state the days and times you could raid. Right now I am thinking something like mon-thu starting 6.30pm server time and on saturdays and sundays starting 5-6pm server time.

When we get Karazhan on farm status it's possible to start doing it more casually without that much planned schedule.

Well anyway, opinions and suggestions regarding this are welcome!

Monday, February 19, 2007

First boss down in Karazhan

Finally the raids are starting ;) We killed the first boss in Karazhan after wiping once, and then made our way to Moreass twice and heroically wiping there for a dozen times or so, before we finally called it quits.

I'm confident that future runs will go a lot smoother since this was the first time for everyone in Karazhan. Also I firmly believe that having relatively bad class balance in the raid was the biggest reason for not downing Moreass.

Few things regarding future raids, since we have more level 70 people than what we can fit. Instead of random chance the priority in raids will go to people who have good gear and raid spec. Also class balance is a factor, but when there are more than one person of same class then those two things will be considered. I do not want to force raid specs, and you can still come to raids without speccing for it, but it's only fair that those who sacrifice in other aspects of playing have the priority.

Let's hope that tomorrow we'll see Moreass and Maiden dead ;)

Thursday, February 15, 2007

To Karazhan

This Sunday (18.2) at 6pm server time we'll see how far we can get. Be ready to be summoned or on your way to Karazhan at 6pm. No one wants to be waiting for a single person. Before Sunday please help others in guild to get the key done.

The priority (for now at least) for getting on the raid goes so, that we have as many different classes there as possible. Since Karazhan resets every Wednesday the priority is to keep the same raid group together who started clearing the place. For next raid after reset the priority goes to those who were online but couldn't fit in to the last raid. This is something you also should discuss in the forums, since I'm not sure if this is really the best way to deal with things. Also it would help a lot if we can have two Karazhan groups going soon.

Also at least for the start now, if there are more people who want to come to raid than we have available slots, then the priority goes to those with better gear / PvE spec. Simple logic is, that spending 6 hours in Karazhan may very well give you nothing but 6 hours in other lvl 70 instances can yield you couple or more gear improvements.

For the beginning we won't use DKP in Karazhan. Everyone can say when they need something and roll for it, but one person can only win something once during Karazhan run.

If you have something to add here or suggestions, please take it to the forums. I'll update this post with possible changes that happen before Sunday.

Also check this post at Forums and let me know what raid times are best for you.

Sunday, February 11, 2007

Are you prepared...

...for Karazhan?

If you have done the attunement questline and have Master's key, then please go to the forums and say it ;)

Greetings from London!

Saturday, February 10, 2007

Meet the Advisors!

At first I have to say I am a little disappointed about how few people cared about who's going to help you out, but then again it remains to be seen if this has any adverse effects.

Instead of original 4-5 people the title is going to 7 since so many people got the same number of votes. The landslide went to Loviatar and four people writing your name was enough to get the rank. Now if for some reason you don't want this, then please let me know.

And like I said before, the most visible perk of advisors is the ability to set guild message and officer notes. Otherwise the title means that you should help other guildies out in their hour of need! This involves answering to questions, helping with attunements / elite killings and overall being more active member of the guild (forums, website).

And the rank goes to:
loviatar
pipar
xirtram
hairport
kynäniska
kelemvor
sanguin

Congrats and please go to Forums and write few words about yourselves so others get to know you a little ;)

And as a sidenote, since Xirtram won't be El Chef anymore, who has high skill in cooking?

Thursday, February 8, 2007

Officer selection changed!

After chatting with few people about the officer thingie I think it's best not to choose individual caster/melee etc. leaders.

Reason for this being the same for not choosing a main tank. It's best not to be relying on a specific person to turn up for a raid, and I'd much rather see a situation where any healer can step into the shoes and tell others what to do on which encounter, sort out healing orders and so on.

So, only Advisor ranks will be given out, but instead of 3 people I think it's fair that the rank is given to 4-5 people, so go to the Forums and suggest them unless you already haven't, if you have then please change your posts.

Sorry for the inconvenience.

Tuesday, February 6, 2007

Time to choose our "Officers"

Alright, I think I'm rather done with the concept for officer rank, so it's time to choose the people who get that title.

For some background info I'm not too fond with the usual officer rank, because it suggests that all the guild members are not equal and it's usually the officers who decide about raid times, tell people to respec etc.

So, instead of having officers I want to call these people "Advisors". Their role is to help other guildies by answering to questions, giving tips and helping with elite quests from time to time. Their job can be leading raids / groups and doing research about bosses in case people are too lazy to do it themselves ;) When it comes to concrete "perks" you get to set up the Guild Message of the Day... Whee!

The people with Advisor rank need to have good knowledge about TBC, but most importantly they need to be online often, chatty and friendly to keep the kind of atmosphere that when there's trouble they can come and help. Knowing the abilities of more than one class is always a bonus. This rank will be available for 3 people.

Another new rank I want to introduce will be sort of replacement for the usual classleader rank you're seeing. This is also aimed to help raiding, and the rank(s) are called Healer, Caster and Killer (please suggest some titles that don't sound this lame). Their role will simply be to coordinate the healing, ranged dps and melee dps (includes tanking) efforts in raids, so raid leader gets a bit of responsibility of his/her shoulders.

This rank requires you to have knowledge of more than one class, with preferably raiding experience in more than 2 lvl 60's. You will be helping people with specs so extensive knowledge of different talent builds is nice to have.

  • Healer title is for priests, druids, paladins and shamans.
  • Caster title is for mages, warlocks, hunters (like I said, please come up with better title) and shadow priests, maybe shamans too. Anyway, for all doing ranged dps.
  • Killer title is for rogues, warriors, shamans, paladins and druids (melee dps).

Each of these ranks will be given to two people.

Now for actually choosing the people; please go to Advisor Selection thread in the Forums.

You have time to write down your suggestions until Friday 9th 9pm server time.

We'll see how this starts to work then ;) The reason I want to get this resolved now is that I'll be in London 10th-14th February and there might be Karazhan runs during that time. I hope. Please... ^^

Friday, February 2, 2007

Warm welcome to Steelstorm

...and other changes

Within next few days a majority of people from Steelstorm guild will be joining us. This is not a hastily made decision, as some of you know. It has been discussed in our and their guild chats, and personally me and their GM Loviatar have been talking about this in detail for a week now, and not to conflict against False Hopes policy for recruiting members, I have personally played with 4 of the people joining us, and since they all are RL friends there is no reason to keep them apart. If I had any doubt about them fitting our atmosphere and skill requirements, this "merge" would not happen.

Practically this means that we are getting close to our desired member count, and after this we won't be actively recruiting new members anymore. We will end up having more than desired number of people in certain classes, while still lacking in others, but this should not have major effect since as you know different classes can perform different roles (ie. shaman can fill a spot of melee dps and healer very well).

The existing False Hopes rules and policies remain the same except for one change; I have been noticing people disappearing for a good number of days again without notification, so disappearing without reason may result to guild kick if one is away for more than one week. It is still ok to take a break, just tell us about it in your public note (since everyone can set their public note).

This is mostly for those joining from Steelstorm, but also partially for others who have joined us recently; here's couple posts you should read to get to know False Hopes a little better and how things work here:
Rules and guidelines
About raid specs

Also, please add your useful craft recipes with Thottbot links to the False Hopes crafts post.

Next week I will start looking for guild officers (a different post about that later). However this will be a bit different from the officers that you might have gotten used to seeing in previous guilds and is meant for those who don't mind doing some extra work to benefit the whole guild ;)

I can't say I'm not excited about this. Soon most of the guild will be running in Outlands and we can do a mass of guild runs. Can't wait for that to happen!

- Cheers!