Saturday, March 31, 2007
The way I read Group Calendar
Since Group Calendar is essentially a limited system with its own variables, I've been trying to figure out the best way to circle the restrictions it has to make raid attendance more meaningful than just based on who is the earliest one to sign up. The time when you signed up does not matter at all.
The calendar puts everyone to standby by default. When you are in a raid I will move you to signed up. For the next raid, I will look who has been on standby day or two before, and then move them to signed up as soon as the previous raid is over. Basically this means, that if you are signed up, you have a guaranteed spot on a raid. The empty spots will be filled from those on standby. However if you are signed up, but do not come online in time you'll lose your priority, and get not attending status, which means that you have chance to lose the priority for next raid as well.
However as usual certain classes have a priority due to them being necessary to the success of the raid.
The calendar puts everyone to standby by default. When you are in a raid I will move you to signed up. For the next raid, I will look who has been on standby day or two before, and then move them to signed up as soon as the previous raid is over. Basically this means, that if you are signed up, you have a guaranteed spot on a raid. The empty spots will be filled from those on standby. However if you are signed up, but do not come online in time you'll lose your priority, and get not attending status, which means that you have chance to lose the priority for next raid as well.
However as usual certain classes have a priority due to them being necessary to the success of the raid.
Wednesday, March 28, 2007
Gruul's Lair
I wish that everyone would work hard now so we can bring down Maulgar and Gruul. This will obviously let more people to join to the raids instead of having to pass again and again.
The thing is, that Karazhan is the only 10man raid in TBC, and I don't understand why people only aim for that, considering that the loot is sub-par to some blues and heroic epics. Many guilds in this server can't think longer than their noses but are only aiming to raid Karazhan, and I feel they'll be in trouble when Karazhan is not offering anything new anymore. I hope you all are patient and work towards this goal of moving to 25man raids.
Karazhan is just a stepping stone. The true TBC endgame content is Gruul, Magtheridon, Vashj and Kaelthas. It's those instances where we should aim.
On top of that it would give really good reputation for us, and help us to get the few missing healers and tanks we need for further progress and hopefully 2 Karazhan groups so when there's not enough people online for 25mans we can easily go do Karazhan for fun.
In other words, downing Gruul as soon as possible helps everyone!
The thing is, that Karazhan is the only 10man raid in TBC, and I don't understand why people only aim for that, considering that the loot is sub-par to some blues and heroic epics. Many guilds in this server can't think longer than their noses but are only aiming to raid Karazhan, and I feel they'll be in trouble when Karazhan is not offering anything new anymore. I hope you all are patient and work towards this goal of moving to 25man raids.
Karazhan is just a stepping stone. The true TBC endgame content is Gruul, Magtheridon, Vashj and Kaelthas. It's those instances where we should aim.
On top of that it would give really good reputation for us, and help us to get the few missing healers and tanks we need for further progress and hopefully 2 Karazhan groups so when there's not enough people online for 25mans we can easily go do Karazhan for fun.
In other words, downing Gruul as soon as possible helps everyone!
Tuesday, March 27, 2007
Some changes to ranks
I will remove the DKP Officer rank, and give Advisors the power to make DKP adjustments. So if you're and advisor please get the EPGP addon and read how it works. Advisors should also be leading raids in case there's need for it (thus the ability to deal dkp)
Couple more people should also be getting Advisor rank now, since so many of the old ones have left, so if you're interested have a talk with me.
Third thing is, that I will be creating a new rank for basically second GM. This person should be active, capable of leading raids and preferably does this job better than I do. Basically this person can do everything I can, except post to the website directly =) Naturally this person should be rather highly regarded and respected by everyone in the guild.
The main reason is, that like some of you know, I'll be away from raiding between 26th April and 15th May. Girlfriend is coming to Finland for ~3 weeks so I'll be spending as much time with her as possible. However I try to log in every day to see how things are going etc.
But otherwise during that time it's the advisors' and second GM's job to handle raid attendance stuff and leading them.
As a final note; I really hope that me being away does not result in the guild breaking up. Please handle things with care ;)
Couple more people should also be getting Advisor rank now, since so many of the old ones have left, so if you're interested have a talk with me.
Third thing is, that I will be creating a new rank for basically second GM. This person should be active, capable of leading raids and preferably does this job better than I do. Basically this person can do everything I can, except post to the website directly =) Naturally this person should be rather highly regarded and respected by everyone in the guild.
The main reason is, that like some of you know, I'll be away from raiding between 26th April and 15th May. Girlfriend is coming to Finland for ~3 weeks so I'll be spending as much time with her as possible. However I try to log in every day to see how things are going etc.
But otherwise during that time it's the advisors' and second GM's job to handle raid attendance stuff and leading them.
As a final note; I really hope that me being away does not result in the guild breaking up. Please handle things with care ;)
Monday, March 26, 2007
Inviting alts
Hey,
I have to apologize for being bitchy about this earlier, but from now on you can whisper me for invites to get your alts to the guild as well, and enjoy the mesmerizing guild chat going on...
Your alts officer note will say who the main character is. This is due to epgp dkp addon. Also I will write people with alts in guild information like this
Vainaa: Gigglz
Dimwit: Anja
.
.
.
And sorry about not doing this earlier. I thought it would make handling recruitment status etc. more difficult to have alts in the guild, but starting to level my warrior last night I realized that having guild chat is pretty necessary to have so that people can spam me again with whispers etc. knowing when I'm online.
I have to apologize for being bitchy about this earlier, but from now on you can whisper me for invites to get your alts to the guild as well, and enjoy the mesmerizing guild chat going on...
Your alts officer note will say who the main character is. This is due to epgp dkp addon. Also I will write people with alts in guild information like this
Vainaa: Gigglz
Dimwit: Anja
.
.
.
And sorry about not doing this earlier. I thought it would make handling recruitment status etc. more difficult to have alts in the guild, but starting to level my warrior last night I realized that having guild chat is pretty necessary to have so that people can spam me again with whispers etc. knowing when I'm online.
Friday, March 23, 2007
Resolving raid priority
I got an idea last night about how we could handle this. It's basically similar system to epgp but with some changes. First of all, every time you're signed in for a raid, but there's no room your raid priority number increases by 1.
When creating the next raid, those with higher priority get in after the essential classes. This will reduce your priority by 2, because otherwise we'll end up with situations where the real priority is harder to resolve.
However, on top of those 2 things there should also be raid priority depreciation to reward those who are more often online and ready to raid. This means that the priority number would decrease a certain percentage every day or something.
Now the problem with this is execution. It takes simply too much time to manually calculate everything. I tried to find an addon that could store this kind of player data with batch processing and I tried to make it work in Excel, and to some extent I managed, but in the end I realized that if I use Excel it takes too much effort to keep the priority list up to date.
That + other stuff I'm doing to keep stuff updated (GroupCalendar, guild bank, profession list, website and forums in general) simply starts to take its toll, and I am not willing to add these raid priority calculations to my to-do list.
Now, if someone knows a good database application or interface addon that is free of charge and handles this kind of stuff, let me know. Or if you simply can be bothered about keeping these things up do date.
Basically this is the functionality I'm looking for:
- Add a number to character name
- Reduce a number from character name
- Numbers cannot go below 0 (i.e. 5-10 = 0)
- Do percentage change to all the numbers in the system
- Batch processing (numbers can be added / reduced from multiple character names at the same time)
- Sorting the information by priority and character name
Would be huge plus if for example percentage change could be automated, so that the system would automatically reduce each number by 10% once every 48 hours or so.
When creating the next raid, those with higher priority get in after the essential classes. This will reduce your priority by 2, because otherwise we'll end up with situations where the real priority is harder to resolve.
However, on top of those 2 things there should also be raid priority depreciation to reward those who are more often online and ready to raid. This means that the priority number would decrease a certain percentage every day or something.
Now the problem with this is execution. It takes simply too much time to manually calculate everything. I tried to find an addon that could store this kind of player data with batch processing and I tried to make it work in Excel, and to some extent I managed, but in the end I realized that if I use Excel it takes too much effort to keep the priority list up to date.
That + other stuff I'm doing to keep stuff updated (GroupCalendar, guild bank, profession list, website and forums in general) simply starts to take its toll, and I am not willing to add these raid priority calculations to my to-do list.
Now, if someone knows a good database application or interface addon that is free of charge and handles this kind of stuff, let me know. Or if you simply can be bothered about keeping these things up do date.
Basically this is the functionality I'm looking for:
- Add a number to character name
- Reduce a number from character name
- Numbers cannot go below 0 (i.e. 5-10 = 0)
- Do percentage change to all the numbers in the system
- Batch processing (numbers can be added / reduced from multiple character names at the same time)
- Sorting the information by priority and character name
Would be huge plus if for example percentage change could be automated, so that the system would automatically reduce each number by 10% once every 48 hours or so.
Wednesday, March 21, 2007
Guild Bank Contents
Most of these items are gotten during raids, and thus the priority for getting them belongs to people who are active raiders.
At the moment there is no DKP or gold cost involved in getting items from the bank. However there is a condition, that depending on item rarity it can be given out only if it will benefit future raiding. Especially when it comes to enchants rare materials are only given out for enchanting epic items, with priority belonging to the more essential classes; healers and tanks.
If you desire something less rare you can simply ask for it, but only if you have been active in raids.
In case the bank has something you want, contact me in game and I'll see if you can get the item or not.
Contents updated 13.4.2007
Nexus Crystal: 2
Void Crystal: 33
Large Prismatic Shard: 6
Greater Planar Essence: 26
Arcane Dust: 142
Soul Essence: 62
Netherweave Spider Silk: 4
Primal Mana: 5
Mote of Mana: 1
At the moment there is no DKP or gold cost involved in getting items from the bank. However there is a condition, that depending on item rarity it can be given out only if it will benefit future raiding. Especially when it comes to enchants rare materials are only given out for enchanting epic items, with priority belonging to the more essential classes; healers and tanks.
If you desire something less rare you can simply ask for it, but only if you have been active in raids.
In case the bank has something you want, contact me in game and I'll see if you can get the item or not.
Contents updated 13.4.2007
Nexus Crystal: 2
Void Crystal: 33
Large Prismatic Shard: 6
Greater Planar Essence: 26
Arcane Dust: 142
Soul Essence: 62
Netherweave Spider Silk: 4
Primal Mana: 5
Mote of Mana: 1
Itchy's Enchanting List
E n c h a n t s
Enchant Bracer - Fortitude
Permanently enchants bracers to give 12 Stamina. Requires a level 35 or higher item.
Enchant Bracer - Superior Healing
Permanently enchants bracers to increase the effect of your healing spells by up to 30. Requires a level 35 or higher item.
Enchant Bracer - Spellpower
Permanently enchant bracers to increase spell damage by up to 15. Requires a level 35 or higher item.
Enchant Gloves - Major Strength
Permanently enchant gloves to grant +15 Strength. Requires a level 35 or higher item.
Enchant Gloves - Major Spellpower
Permanently enchant gloves to grant +20 Spell Damage. Requires a level 35 or higher item.
Enchant Gloves - Spell Strike
Permanently enchant gloves to grant 15 spell hit rating. Requires a level 35 or higher item.
Enchant Gloves - Major Healing
Permanently enchant gloves to increase Healing by 35. Requires a level 35 or higher item.
Enchant Chest - Exceptional Stats
Permanently enchant a piece of chest armor to add 6 to all stats. Requires a level 35 or higher item.
Enchant Weapon - Major Spellpower
Permanently enchant a Melee Weapon to add up to 40 damage to all spells. Requires a level 35 or higher item.
Enchant Weapon - Major Healing
Permanently enchant a Melee Weapon to add +81 Healing. Requires a level 35 or higher item.
O t h e r S t u f f
Superior Wizard Oil
Requires Level 58
Use: While applied to target weapon it increases spell damage by up to 42. Lasts for 30 minutes.
Charges: 5 (Expendable)
Prismatic Sphere
+3 Resist All
"Matches a Red, Yellow or Blue Socket."
Enchant Bracer - Fortitude
Permanently enchants bracers to give 12 Stamina. Requires a level 35 or higher item.
Enchant Bracer - Superior Healing
Permanently enchants bracers to increase the effect of your healing spells by up to 30. Requires a level 35 or higher item.
Enchant Bracer - Spellpower
Permanently enchant bracers to increase spell damage by up to 15. Requires a level 35 or higher item.
Enchant Gloves - Major Strength
Permanently enchant gloves to grant +15 Strength. Requires a level 35 or higher item.
Enchant Gloves - Major Spellpower
Permanently enchant gloves to grant +20 Spell Damage. Requires a level 35 or higher item.
Enchant Gloves - Spell Strike
Permanently enchant gloves to grant 15 spell hit rating. Requires a level 35 or higher item.
Enchant Gloves - Major Healing
Permanently enchant gloves to increase Healing by 35. Requires a level 35 or higher item.
Enchant Chest - Exceptional Stats
Permanently enchant a piece of chest armor to add 6 to all stats. Requires a level 35 or higher item.
Enchant Weapon - Major Spellpower
Permanently enchant a Melee Weapon to add up to 40 damage to all spells. Requires a level 35 or higher item.
Enchant Weapon - Major Healing
Permanently enchant a Melee Weapon to add +81 Healing. Requires a level 35 or higher item.
O t h e r S t u f f
Superior Wizard Oil
Requires Level 58
Use: While applied to target weapon it increases spell damage by up to 42. Lasts for 30 minutes.
Charges: 5 (Expendable)
Prismatic Sphere
+3 Resist All
"Matches a Red, Yellow or Blue Socket."
Saturday, March 17, 2007
Goal: 2 Karazhan groups
I think this is something we all should strive for now. Basically the best way to do this would be to assign Groups 1 and 2 separate healers and tanks.
Group compilation should look something like this:
1 protection warrior (MT)
1 feral druid (OT + DPS)
1-2 holy priests (main healer, tree of life druid can replace one)
1 holy paladin
Basically those 5 classes are guaranteed to be needed in clearing thrash and in almost every boss. That's why both groups should have them. The remaining 5 spots in both groups could be then circulated to the dps classes, meaning that for example a warlock can be in group 1 this week, but in group 2 next week. Important thing obviously is to remember in which group you started with after reset.
Of course if both groups get bosses down in about same pace, the dps can circulate between groups any day.
Now in order to reach this goal, we'd need 1-2 more feral druids, 1-2 holy priests or tree of life druids and one more protection warrior to the guild. I hope that as members of the guild you would also be active in talking with your in-game friends and helping in creating positive image of FH so that we can reach this goal soon.
Cheers, and I wish great weekend for everyone!
Group compilation should look something like this:
1 protection warrior (MT)
1 feral druid (OT + DPS)
1-2 holy priests (main healer, tree of life druid can replace one)
1 holy paladin
Basically those 5 classes are guaranteed to be needed in clearing thrash and in almost every boss. That's why both groups should have them. The remaining 5 spots in both groups could be then circulated to the dps classes, meaning that for example a warlock can be in group 1 this week, but in group 2 next week. Important thing obviously is to remember in which group you started with after reset.
Of course if both groups get bosses down in about same pace, the dps can circulate between groups any day.
Now in order to reach this goal, we'd need 1-2 more feral druids, 1-2 holy priests or tree of life druids and one more protection warrior to the guild. I hope that as members of the guild you would also be active in talking with your in-game friends and helping in creating positive image of FH so that we can reach this goal soon.
Cheers, and I wish great weekend for everyone!
Wednesday, March 14, 2007
Update to GroupCalendar
In order to give better chance for everyone to get into a raid; everyone signing up for 2 raids that are next to each other (wed-thu, sat-sun, mon-tue for example) will be put to standby for the latter day. This is to have more circulation of people and give better chance for everyone to attend. However, if you're on standby slot on saturday, and signed up on thursday and sunday, and get invited to raid on saturday anyway it will not change your existing sign ups.
However the need to have specific classes will still overrule this, and in case that there are too many people after these adjustments the remaining room in the raid will be given to people who signed up first.
Note also, that I am monitoring the situation of sign ups often, and making these adjustments. An example would be a boss such as Moroes where 2 tanks are needed. If there is only 1 tank in signed up list and another one who has been put to standby by the addon, I will move that second tank to signed up, and moving the person who signed up latest to the standby list.
I try to update the status for next days raid every night when we know what boss is to be killed the next day.
However the need to have specific classes will still overrule this, and in case that there are too many people after these adjustments the remaining room in the raid will be given to people who signed up first.
Note also, that I am monitoring the situation of sign ups often, and making these adjustments. An example would be a boss such as Moroes where 2 tanks are needed. If there is only 1 tank in signed up list and another one who has been put to standby by the addon, I will move that second tank to signed up, and moving the person who signed up latest to the standby list.
I try to update the status for next days raid every night when we know what boss is to be killed the next day.
Recruitment open
We have 25 lvl 70 people. Usually about 13-15 are online at raid times. This is really annoying to those who are online and find out there's no room for them in the raid.
That being one reason and another reason being our future progress to Gruul's lair; I'm going to increase the size of the guild. Basically if we had no free space we'd have 38 members now, and I want to add 1 extra to each class, so we'd total at 47. I think now is the perfect time to do this, since guilds seem to be breaking up and there are many people looking for a new guild. However our higher recruitment requirements will hold, and as you can see from our current situation having every class full is not going to happen for a long time.
That being one reason and another reason being our future progress to Gruul's lair; I'm going to increase the size of the guild. Basically if we had no free space we'd have 38 members now, and I want to add 1 extra to each class, so we'd total at 47. I think now is the perfect time to do this, since guilds seem to be breaking up and there are many people looking for a new guild. However our higher recruitment requirements will hold, and as you can see from our current situation having every class full is not going to happen for a long time.
Tuesday, March 13, 2007
GroupCalendar: testing and using
In order to make raiding smoother and avoiding the annoying situation of having to tell people there's no room, we're testing GroupCalendar addon now.

What you need to do is install the addon, click "setup" tab and set it to automatic. Then you should be able to see events for each day and register for raids.
With the addon it's possible to adjust how many slots / class is on a raid, and basically the sooner you register the more chance you have of getting on the raid. Not sure yet how this will work in practice, since it's possible to end up with a situation where the first ones to register are all dps for example, and when the addon sees a raid is full it may not let healers or tanks to register anymore.
What I might end up doing is using the confirmation system, where it's possible to manually state who have been confirmed to attend the raid. This can be also done first come first serve basis, but the difference is that then the raid leader can leave room for a specific class that is needed.
Please note, that even if you haven't been confirmed for a raid, there's still good chance that someone might be late / can't come and you have a position after all.
So, let's see for a week now how this goes! Starting on Wednesday's raid!
PS: At the moment DKP Officers and Advisors should be able to create events with the calendar. I'm expecting people with those ranks to be capable to lead raids in case there's need for it. Cheers.

What you need to do is install the addon, click "setup" tab and set it to automatic. Then you should be able to see events for each day and register for raids.
With the addon it's possible to adjust how many slots / class is on a raid, and basically the sooner you register the more chance you have of getting on the raid. Not sure yet how this will work in practice, since it's possible to end up with a situation where the first ones to register are all dps for example, and when the addon sees a raid is full it may not let healers or tanks to register anymore.
What I might end up doing is using the confirmation system, where it's possible to manually state who have been confirmed to attend the raid. This can be also done first come first serve basis, but the difference is that then the raid leader can leave room for a specific class that is needed.
Please note, that even if you haven't been confirmed for a raid, there's still good chance that someone might be late / can't come and you have a position after all.
So, let's see for a week now how this goes! Starting on Wednesday's raid!
PS: At the moment DKP Officers and Advisors should be able to create events with the calendar. I'm expecting people with those ranks to be capable to lead raids in case there's need for it. Cheers.
Monday, March 12, 2007
Guild bank or no guild bank?
In my opinion it's fair to everyone raiding that when something drops they have equal chance to get it and do whatever they want with it. When it comes to disenchanting for guild bank, or getting money for guild bank you can basically state, that even loot distribution means that the guild bank is also distributed to everyone.
So for example if someone wins a Void Crystal on a run, but doesn't need it, it can be given to someone else if requested in Guild chat, provided that the person with the item agrees. There will be a sort of small economy inside the guild if we don't have bank, but why is that a bad thing? It might very slightly hinder our progress but it's more fair to everyone.
On the other hand, having a guild bank is more progress oriented and would basically let us gather a "war chest" that could be used to help more active players. Also stuff could be sold from guild bank to members, and the accumulated gold then used for example special prizes in guild events. However this involves quite a bit of work; there would have to be online form showing the contents of the bank, price of items etc.
Anyway, if you have good ideas and experiences from previous guilds, please let me know how this was handled! =)
So for example if someone wins a Void Crystal on a run, but doesn't need it, it can be given to someone else if requested in Guild chat, provided that the person with the item agrees. There will be a sort of small economy inside the guild if we don't have bank, but why is that a bad thing? It might very slightly hinder our progress but it's more fair to everyone.
On the other hand, having a guild bank is more progress oriented and would basically let us gather a "war chest" that could be used to help more active players. Also stuff could be sold from guild bank to members, and the accumulated gold then used for example special prizes in guild events. However this involves quite a bit of work; there would have to be online form showing the contents of the bank, price of items etc.
Anyway, if you have good ideas and experiences from previous guilds, please let me know how this was handled! =)
Saturday, March 10, 2007
Itchy's Tailoring List
B a g s
Primal Mooncloth Bag
Binds when equipped
20 Slot Bag
Spellfire Bag
Binds when equipped
28 Slot Enchanting Bag
Ebon Shadowbag
Binds when equipped
28 Slot Soul Bag
Classes: Warlock
E p i c A r m o r
Battlecast Hood
Binds when equipped
Head (Cloth)
145 Armor
+43 Stamina
+28 Intellect
Red Socket
Blue Socket
Socket Bonus: +3 Spell Crit Rating
Durability 60 / 60
Requires Level 70
Equip: Increases damage and healing done by magical spells and effects by up to 43.
Set: Battlecast Garb (1/2)
Spellstrike Hood
Binds when equipped
Head (Cloth)
145 Armor
+16 Stamina
+12 Intellect
Blue Socket
Yellow Socket
Red Socket
Socket Bonus: +4 Stamina
Durability 60 / 60
Requires Level 70
Equip: Improves spell hit rating by 16.
Equip: Improves spell critical strike rating by 24.
Equip: Increases damage and healing done by magical spells and effects by up to 46.
Set: Spellstrike Infusion (1/2)
Soulcloth Gloves
Binds when equipped
Hands (Cloth)
106 Armor
+24 Stamina
+13 Intellect
+9 Spirit
+35 Arcane Resistance
Yellow Socket
Red Socket
Socket Bonus: +3 Intellect
Durability 35 / 35
Requires Level 70
Set: Soulcloth Embrace (1/3)
Girdle of Ruination
Binds when equipped
Waist (Cloth)
100 Armor
+18 Stamina
+13 Intellect
Red Socket
Yellow Socket
Socket Bonus: +4 Stamina
Durability 35 / 35
Requires Level 70
Equip: Improves spell critical strike rating by 20 (0.9%@70).
Equip: Increases damage and healing done by magical spells and effects by up to 39.
R a r e A r m o r
Arcanoweave Boots
Binds when equipped
Feet (Cloth)
106 Armor
+39 Stamina
+35 Arcane Resistance
Durability 40 / 40
Requires Level 70
Set: Arcanoweave Vestments (1/3)
Flameheart Gloves
Binds when equipped
Hands (Cloth)
97 Armor
+15 Stamina
+11 Intellect
+40 Fire Resistance
Durability 30 / 30
Requires Level 70
Flameheart Bracers
Binds when equipped
Wrist (Cloth)
67 Armor
+12 Stamina
+8 Intellect
+30 Fire Resistance
Durability 30 / 30
Requires Level 69
Cloak of Arcane Evasion
Binds when equipped
Back
76 Armor
+12 Stamina
+32 Arcane Resistance
Requires Level 69
Imbued Netherweave Tunic
Binds when equipped
Chest (Cloth)
155 Armor
+28 Stamina
Durability 80 / 80
Requires Level 70
Equip: Increases damage and healing done by magical spells and effects by up to 50.
Equip: Restores 11 mana per 5 sec.
Set: Imbued Netherweave (1/4)
Imbued Netherweave Boots
Binds when equipped
Feet (Cloth)
102 Armor
+30 Stamina
+21 Intellect
Durability 40 / 40
Requires Level 69
Equip: Increases damage and healing done by magical spells and effects by up to 23.
Equip: Restores 8 mana per 5 sec.
Set: Imbued Netherweave (1/4)
Imbued Netherweave Pants
Binds when equipped
Legs (Cloth)
126 Armor
+39 Stamina
+26 Intellect
Durability 65 / 65
Requires Level 67
Equip: Increases damage and healing done by magical spells and effects by up to 30.
Equip: Restores 10 mana per 5 sec.
Set: Imbued Netherweave (1/4)
Imbued Netherweave Robe
Binds when equipped
Unique
Chest (Cloth)
155 Armor
+42 Stamina
+28 Intellect
Durability 80 / 80
Requires Level 70
Equip: Increases damage and healing done by magical spells and effects by up to 33.
Equip: Restores 11 mana per 5 sec.
Set: Imbued Netherweave (1/4)
Unyielding Girdle
Binds when equipped
Waist (Cloth)
100 Armor
+28 Stamina
Blue Socket
Yellow Socket
Socket Bonus: +3 Intellect
Durability 35 / 35
Requires Level 70
Equip: Improves your resilience rating by 20 (0.5%@70).
Equip: Increases damage and healing done by magical spells and effects by up to 32.
Set: The Unyielding (1/2)
Primal Mooncloth Bag
Binds when equipped
20 Slot Bag
Spellfire Bag
Binds when equipped
28 Slot Enchanting Bag
Ebon Shadowbag
Binds when equipped
28 Slot Soul Bag
Classes: Warlock
E p i c A r m o r
Battlecast Hood
Binds when equipped
Head (Cloth)
145 Armor
+43 Stamina
+28 Intellect
Red Socket
Blue Socket
Socket Bonus: +3 Spell Crit Rating
Durability 60 / 60
Requires Level 70
Equip: Increases damage and healing done by magical spells and effects by up to 43.
Set: Battlecast Garb (1/2)
Spellstrike Hood
Binds when equipped
Head (Cloth)
145 Armor
+16 Stamina
+12 Intellect
Blue Socket
Yellow Socket
Red Socket
Socket Bonus: +4 Stamina
Durability 60 / 60
Requires Level 70
Equip: Improves spell hit rating by 16.
Equip: Improves spell critical strike rating by 24.
Equip: Increases damage and healing done by magical spells and effects by up to 46.
Set: Spellstrike Infusion (1/2)
Soulcloth Gloves
Binds when equipped
Hands (Cloth)
106 Armor
+24 Stamina
+13 Intellect
+9 Spirit
+35 Arcane Resistance
Yellow Socket
Red Socket
Socket Bonus: +3 Intellect
Durability 35 / 35
Requires Level 70
Set: Soulcloth Embrace (1/3)
Girdle of Ruination
Binds when equipped
Waist (Cloth)
100 Armor
+18 Stamina
+13 Intellect
Red Socket
Yellow Socket
Socket Bonus: +4 Stamina
Durability 35 / 35
Requires Level 70
Equip: Improves spell critical strike rating by 20 (0.9%@70).
Equip: Increases damage and healing done by magical spells and effects by up to 39.
R a r e A r m o r
Arcanoweave Boots
Binds when equipped
Feet (Cloth)
106 Armor
+39 Stamina
+35 Arcane Resistance
Durability 40 / 40
Requires Level 70
Set: Arcanoweave Vestments (1/3)
Flameheart Gloves
Binds when equipped
Hands (Cloth)
97 Armor
+15 Stamina
+11 Intellect
+40 Fire Resistance
Durability 30 / 30
Requires Level 70
Flameheart Bracers
Binds when equipped
Wrist (Cloth)
67 Armor
+12 Stamina
+8 Intellect
+30 Fire Resistance
Durability 30 / 30
Requires Level 69
Cloak of Arcane Evasion
Binds when equipped
Back
76 Armor
+12 Stamina
+32 Arcane Resistance
Requires Level 69
Imbued Netherweave Tunic
Binds when equipped
Chest (Cloth)
155 Armor
+28 Stamina
Durability 80 / 80
Requires Level 70
Equip: Increases damage and healing done by magical spells and effects by up to 50.
Equip: Restores 11 mana per 5 sec.
Set: Imbued Netherweave (1/4)
Imbued Netherweave Boots
Binds when equipped
Feet (Cloth)
102 Armor
+30 Stamina
+21 Intellect
Durability 40 / 40
Requires Level 69
Equip: Increases damage and healing done by magical spells and effects by up to 23.
Equip: Restores 8 mana per 5 sec.
Set: Imbued Netherweave (1/4)
Imbued Netherweave Pants
Binds when equipped
Legs (Cloth)
126 Armor
+39 Stamina
+26 Intellect
Durability 65 / 65
Requires Level 67
Equip: Increases damage and healing done by magical spells and effects by up to 30.
Equip: Restores 10 mana per 5 sec.
Set: Imbued Netherweave (1/4)
Imbued Netherweave Robe
Binds when equipped
Unique
Chest (Cloth)
155 Armor
+42 Stamina
+28 Intellect
Durability 80 / 80
Requires Level 70
Equip: Increases damage and healing done by magical spells and effects by up to 33.
Equip: Restores 11 mana per 5 sec.
Set: Imbued Netherweave (1/4)
Unyielding Girdle
Binds when equipped
Waist (Cloth)
100 Armor
+28 Stamina
Blue Socket
Yellow Socket
Socket Bonus: +3 Intellect
Durability 35 / 35
Requires Level 70
Equip: Improves your resilience rating by 20 (0.5%@70).
Equip: Increases damage and healing done by magical spells and effects by up to 32.
Set: The Unyielding (1/2)
Thursday, March 8, 2007
Realm forums
Hey,
Not to offend anyone, but I think it's best policy that we won't get involved in the flame wars going on there. I know many people are angry because of the ignorance of Brute Force people etc. but better to just suck it up. Let's focus on doing our own thing.
I think that smart people can find out themselves what guild is best for them, and I think being in flame wars causes more negative reputation towards us than positive, no matter how well argued.
The reason I'm not posting raid progress on realm forums for now is the same; it takes focus away from things that matter, such as building a good community and having fun playing. WoW is not a competition. However I'll probably put some more major updates to the forums; such as clearing all Kara, server first kills etc. (if that ever happens ^^) that really matter a bit more. Killing an individual boss is kind of gimmicky.
Now that I think of it, it's also better to contribute to the community instead of compete, so in case we get for example first kills its better to share out tactics and information, not just brag about it. Doing things like this will make us look good to others, not bragging about epics ;)
Cheers.
Not to offend anyone, but I think it's best policy that we won't get involved in the flame wars going on there. I know many people are angry because of the ignorance of Brute Force people etc. but better to just suck it up. Let's focus on doing our own thing.
I think that smart people can find out themselves what guild is best for them, and I think being in flame wars causes more negative reputation towards us than positive, no matter how well argued.
The reason I'm not posting raid progress on realm forums for now is the same; it takes focus away from things that matter, such as building a good community and having fun playing. WoW is not a competition. However I'll probably put some more major updates to the forums; such as clearing all Kara, server first kills etc. (if that ever happens ^^) that really matter a bit more. Killing an individual boss is kind of gimmicky.
Now that I think of it, it's also better to contribute to the community instead of compete, so in case we get for example first kills its better to share out tactics and information, not just brag about it. Doing things like this will make us look good to others, not bragging about epics ;)
Cheers.
Monday, March 5, 2007
EP + GP rewards and DKP tips
This list is subject to change. Effort Points do not relate to value of items, but they should indicate how difficult a certain boss is to kill.
Each player in Raid will receive the number of points stated here, these are not divided amongst members.
Karazhan
10 DKP ::: On-time bonus
5 DKP ::: For each wipe at new boss when trying to kill it
25 DKP ::: For getting first kill
80 DKP ::: For getting raid target completed
20 DKP ::: Random Animal Boss
40 DKP ::: Attumen the Huntsman
100 DKP ::: Maiden of Virtue
120 DKP ::: Moroes
140 DKP ::: The Curator
150 DKP ::: Terestian Illhoof
220 DKP ::: Shade of Aran
260 DKP ::: Prince Malchezaar
60 DKP ::: The Big Bad Wolf
130 DKP ::: Wizard of Oz
100 DKP ::: Romulo and Julianne
0 DKP ::: Chess Event
The DKP for bosses will get updated and adjusted as we make progress.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Since EPGP addon does not recognize gear value for tier 4 tokens, the value of tier 4 items themselves is following:
Gloves 197
Head 254
Chest 254
Legs 254
Shoulders 197
I'll add tier 5 values later, much later ^^
Now, here are steps to take when raiding if i'm not present:
1) Click "create raid" from EPGP addon. This will do the DKP depreciation.
2) When everyone is in same zone, click "+EP Raid - Add EP's to Raid" and insert 10, so everyone gets 10 points. Remember to use this menu to give DKP for wipes on new bosses, first kills and boss kills.
3) When someone wins an item, click "+ GP" and select the person who won and input the items point value.
It's rather simple, just remember that when you're giving EP to raid, everyone has to be in same zone or they are not getting the points.
Each player in Raid will receive the number of points stated here, these are not divided amongst members.
Karazhan
10 DKP ::: On-time bonus
5 DKP ::: For each wipe at new boss when trying to kill it
25 DKP ::: For getting first kill
80 DKP ::: For getting raid target completed
20 DKP ::: Random Animal Boss
40 DKP ::: Attumen the Huntsman
100 DKP ::: Maiden of Virtue
120 DKP ::: Moroes
140 DKP ::: The Curator
150 DKP ::: Terestian Illhoof
220 DKP ::: Shade of Aran
260 DKP ::: Prince Malchezaar
60 DKP ::: The Big Bad Wolf
130 DKP ::: Wizard of Oz
100 DKP ::: Romulo and Julianne
0 DKP ::: Chess Event
The DKP for bosses will get updated and adjusted as we make progress.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Since EPGP addon does not recognize gear value for tier 4 tokens, the value of tier 4 items themselves is following:
Gloves 197
Head 254
Chest 254
Legs 254
Shoulders 197
I'll add tier 5 values later, much later ^^
Now, here are steps to take when raiding if i'm not present:
1) Click "create raid" from EPGP addon. This will do the DKP depreciation.
2) When everyone is in same zone, click "+EP Raid - Add EP's to Raid" and insert 10, so everyone gets 10 points. Remember to use this menu to give DKP for wipes on new bosses, first kills and boss kills.
3) When someone wins an item, click "+ GP" and select the person who won and input the items point value.
It's rather simple, just remember that when you're giving EP to raid, everyone has to be in same zone or they are not getting the points.
Sunday, March 4, 2007
Raid tools required
Please make sure you have the following addons and VentriloMix installed. Ventrilo 2.3 server address, password etc. is in guild information. Also try to keep your addons up to date.
These addons are not optional. If you want to raid, you need to have them installed.
KLHThreatMeter - Shows a small window where you can see how much threat you have to avoid getting aggro.
CTMod - Useful UI addon, but it is the CT_Raidassist that is essential to have. You can also use some other raid addon with same functionality as CT_raid.
BigWigs Bossmods - Boss alert mod telling when Maiden does repentance, Moroes vanishes etc.
GroupCalendar - Needed in order to register for raids.
I will update the list if a good mod is missing.
These addons are not optional. If you want to raid, you need to have them installed.
KLHThreatMeter - Shows a small window where you can see how much threat you have to avoid getting aggro.
CTMod - Useful UI addon, but it is the CT_Raidassist that is essential to have. You can also use some other raid addon with same functionality as CT_raid.
BigWigs Bossmods - Boss alert mod telling when Maiden does repentance, Moroes vanishes etc.
GroupCalendar - Needed in order to register for raids.
I will update the list if a good mod is missing.
Raid selection
Hey,
I am aware that the system we have now (rolling about extra members if they get into raid or not, while getting position in next raid if they are left out) is annoying.
I am open for ideas to make the whole process more fair and not requiring people to be online for possible position in the raid destroying their other scheduled plans.
I am aware that the system we have now (rolling about extra members if they get into raid or not, while getting position in next raid if they are left out) is annoying.
I am open for ideas to make the whole process more fair and not requiring people to be online for possible position in the raid destroying their other scheduled plans.
Thursday, March 1, 2007
DKP Standings
EP stands for effort points, and GP for gear points. Effort points are gotten when bosses go down, being on-time etc. and gear points when you receive loot. The more EP's you have; the more effort you've made in raids, and the more GP's you have; the more you've gotten loot.
The EPGP addon uses those two factors to count the priority order.
Min EPs means how many Effort Points you need to have before you are allowed to compete for loot (of course if you have less than that, but no one else wants the item you can get it).
You can see DKP in real time with the epgp addon.
Sorry if not updated all the time.
Maiden of Virtue down!
Tonight we beat the odds and got False Hopes first kill on Maiden of Virtue! Especially nice about this was, that we did it with a 9man raid.
I also updated recruitment status, so if you know people who are looking for friendly guild then please spread the word and see if they'd like to join ;)
Hopefully We'll move past Moroes this weekend towards new challenges!
Thank you Kuqi, Zorar, Dimwit, Stormflayer, Conclave, Itchy, Xirtram and Sathanas for getting our first kill!
I also updated recruitment status, so if you know people who are looking for friendly guild then please spread the word and see if they'd like to join ;)
Hopefully We'll move past Moroes this weekend towards new challenges!
Thank you Kuqi, Zorar, Dimwit, Stormflayer, Conclave, Itchy, Xirtram and Sathanas for getting our first kill!
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